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Thursday 16 December 2010

Asia Tourney Plus 2010(HK) Tourney Report

Sorry for the delay as it is hard to find internet connection at Hong Kong....

Anyway, the format use in HK is round-robin. So, it is kinda hard to play coz the game is using scoring system instead of swiss or by wins.

2:0 - 2 points
2:1 - 1 point
1:2 - 0 point
1:0 - 0.5 point
0:2 - -1 point


1st match - vs Thaiiland (Bordindej Sathitnaveskul - BF)

Game 1: He start first. After some stalling and kena some icarus, I manage to take back the lead with Caius and Chaos Sorcerer until he topped DAD and start destroying the whole world.....
Game 2: Forgot the detail. All I remember is that I keep using the Drill Warrior loop and some direct attack and until I draw Chaos Sorcerer and syn with Formula for Scrap Dragon and destroy his facedown monster and attack for the game.
Game 3: Forgot the detail as well. Remember that I sac snowman for Caius removed his Bora. Then, he summoned Blizzard and synchro for Goyo and take my Caius. After that he opened skill drain, which make my holy light useless. After received some direct damage, I call of hunted debris dragon and plan to synchro Ancient Fairy Dragon and manage to force to activate his Icarus Attack(which I predict that he will use it coz he search Icarus from Pot of Duality and at the previous turn) I discard and special summoned Quickdraw and summoned Holy Light and synchro for Turbo Warrior and attacked my Caius. At this point, both of us has pretty much use up our resource as he had only 1 hand and the only skill drain on the field and I have my last copy of my quickdraw in my hand and Turbo Warrior on the field. My life point at that time is 1300lp and he's around 5000++lp. I ended my turn. During his turn, he manage to topped DAD(WTF!!! AGAIN!!!! SIGH!!!) attack my Turbo Warrior which lead me 1000lp. I concede on the next turn coz I topped spore...

Personal Result : XOX
Team Result: OXX
Alex win against Quickdandy -0
Sam lose against Six Samurai - X
I lose against BF - X

Seriously damn emo...(I mean like WHY everytime I control the game then he manage to topped DAD and finish me....)

Match 2 - vs Korea (Sin Hyun - BF)

Game 1: I think his hand is pretty bad. He start first. Set one monster and 1 M/T zone and ended. I set Sangan and Widespread Ruins and end. He passed back to me without doing anything. I flipped Sangan and attack his facedown then he chained icarus which destroyed both my sangan and my ruins. Sangan search for quickdraw and end my turn. Next turn, he summoned Bora and direct attack. I summoned Card Trooper and destroyed his Bora and set trap hole. He summoned Shura and I trap hole him. Then, I direct using Card Trooper and set ryko. On his next turn, he summoned Sirroco and Gale then half and focus and attack my Card Trooper and syn for Stardust. At this point, he had 4 hand cards and 1 Stardust and he left 5900lp my hand have quickdraw, dandy, debris, Pot of Avarice and some random cards. I ss quickdraw by discarding dandy, syn it for Nitro Warrior and normal summoned Debris and take back dandy and syc for Ancient Fairy Dragon. Then, I activate Pot of avarice which pumped Nitro Warrior into 3800 atk and flipped ryko choose to destroy his stardust thus forced him to use stardust effect to negate it. Then, I direct attack for the game.
Game 2: Nothing much happen, all I remember is he keep trample me with his Arms Wing until I died.
Game 3: Some ruling error here(which I dont want to discuss about it) which cost my game..

Personal Result: OXX
Team Result:
Alex wins against Quickdandy - O
Sam wins against Six Samurai - O
I lose against BF - X (This Korean player like to summoned stardust... he summoned stardust every game..)

Match 3 - vs Macau (TBA - Six Samurai)

Game 1: 1 True Shein, Kizan and Warning and Magatama on his backrow. I have a monster hand. End of story.
Game 2: Forgot how I win, remember using Caius for the game.
Game 3: Seriously bad memory, forgot how i win.

Personal Result: XOO
Team Result:
Alex wins against some random standard gemini/hero deck - O
Sam wins against Lightsworn - O
I wins against Six Samurai - O

Overall Score:
MALAYSIA 8.5
KOREA 7
THAILAND 5.5
MACAU -0.25

The reason that we have random 0.25..0.5 score is because of the trump card that we use. During the second round, both our team and korean team decided to use trump card which when we win. Our score will x2.25 instead x2. Of course, when you lose, your score also x2.25. Example, if I lose 0:2 while I am using trump card. My score will be -2.25 instead of -1.

Luckily, all my loses match is 1:2 instead of 0:2... Overall, my 1st 2 match gives no contribution to my team but at least I don't lose any score.

Final match - vs Taiwan (Chien Yen Jui, Money[2009 World Championship 1st runner up] - Six Samurai). This guy is unbelievable strong and funny.

Our team won the dice roll.

Game 1: I set snowman and ended. He thought my set card is either ryko or morphing jar. He summoned Kageki without using its effect and set 5 cards at M/T zone. He attack my snowman and destroy his kageki plus -1700 lp(I was lol at that time). On my turn, I draw cold wave and activate it and summoned quickdraw by discarding dandy and syn to drill warrior and I normal summoned spore and sync to formula. I direct attack using drill and formula. During main phase 2, I discard 1 hand to remove drill and then activate spore effect by removing dandy and syn with snowman to ss Black Rose Dragon and destroyed all his M/T cards. At this point, he has no card on the field nor his hand and I have a "effect removed" drill warrior and and 2 hands. He conceded during his next turn.
Game 2: He starts with 1 Gate and 1 United. At end of his turn, his field have 1 Gate, 1 set M/T, some random Kizans and Grandmaster and 5 hands. Feeling that I will lose next turn. I activate foolish burial, discard dandy then normal summoned debris dragon and sync for black rose. Before I summoned Black Rose, Yen Jui aka Money try to intimidate me by claiming that his set card is either Magatama or a Starlight Road. I ignore him and proceed summon black rose coz I will lose anyway in next turn if I don't take the risk. I successful clear his field. Next turn, he summoned kageki and kagemusha and syn for shien and ss kizan. Received a few direct damage until i left around 2000+ lp. Then, I forgot what happen but at the end I manage to search kinetic soldier using sangan but during his main phase 2, he summoned Enishi. I conceded during next turn as I have monster hand and trap stun set on the field and he have 1 true shein, kizan and enishi on the field.
Game 3 - I set Ryko. He summoned Wanghu and attack which destroy Wanghu and he set 1 M/T zone. I activate Nobleman of Extermination which removed his Chain Disappearance. Forgot what happen in the middle of game. As the game proceed to final stage, he finally activate Gate and summon Kageki and ss Kizan. I manage to destroy his Gate before he can activate it. He ss another Kizan and attack some of my random monster. During my turn, I activate cold wave and summon debris dragon which he veiler me. Next turn, he destroy my debris and pass back to me without doing anything. I set ryko and ended my turn. During his turn, he summoned another Wanghu which I destroyed with my Ryko and milled Dandy which blocked attack from kizan and kageki. At this point, my hand have spirit reaper, card trooper, and I topped Kinetic Soldier and attacked his kageki. Next turn, he topped kagemusha and he declared synchro(at this moment, Sam tell me that he just lose the match and I was like... "f**k I am going to lose too"), but Money froze for a while seaching his synchro pile. Then, he try to make me give up by saying that he will summoned Brionac bounce my kinetic and attack for the game but I know that his synchro pile does not have a Brionac since it already used by his team mates. After that, he try to reversed and take back kagemusha and kizan but it is stoped by the judge since he already declared synchro, he must ss a synchron monster which he ss Gaia. I attack his kizan and set card trooper. He passed back to me with doing anything. At the end, I flipped spirit reaper and activate glow up bulb effect and sync for arms aids the limit rebirth card trooper and with kinetic soldier I attack for the game.

Everyone is quite surprised by the match result between me and Money as he take lead at the beginning of the game until I topped Kinetic Soldier.

Personal Result: OXO
Team Result:
Alex wins against Scarp - O
Sam lose against BF - X
I wins against Six Samurai - O

Thursday 30 September 2010

Tournament Pack Vol.15

Tournament Pack Vol. 15

12 card total
2 cards per pack
2 Normal Parallel Rare
10 Common

TP15-JP001 X-Saber Palomlo [Parallel]
TP15-JP002 X-Saber Passiul [Parallel]
TP15-JP003 Petit Angel [Common]
TP15-JP004 Kagemusha of the Blue Flame [Common]
TP15-JP005 Mystical Sheep #2 [Common]
TP15-JP006 Enchanting Mermaid [Common]
TP15-JP007 Monster Eye [Common]
TP15-JP008 Fusionist [Common]
TP15-JP009 Rare Fish [Common]
TP15-JP010 Multiply [Common]
TP15-JP011 Silver Bow And Arrow [Common]
TP15-JP012 White Hole [Common]

Tuesday 28 September 2010

Tag Force 5 Order Start Now!



Release Date: 16th of September 2010
System: PlayStation Portable (PSP)
Genre: Competitive Card Game
Price: RM250(UMD included) or RM225(UMD excluded)
Promotion: 2nd Layer Transparent Card Sleeve(worth RM35) + Tag Froce 5(UMD excluded) for only RM250


「フルール・シンクロン」
TF05-JP001 Fleur Synchron [Ultra Rare]
LIGHT/Machine - Tuner/2/400/200
If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard, you can Special Summon 1 Level 2 or lower monster from your hand.


「フルール・ド・シュヴァリエ」
TF05-JP002 Fleur de Chevalier [Ultra Rare]
WIND/Warrior - Synchro - Effect/8/2700/2300
"Fleur Synchron" + 1 or more non-Tuner monster
Activate when your opponent activates a Magic or Trap Card. Negate the activation and destroy the card. You can only use this effect once during your turn.


「自由解放」
TF05-JP003 Liberation [Ultra Rare]
Normal Trap Card
Activate when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Select two face-up Monster on the field and return them to their owner's deck.

Thursday 23 September 2010

DP10 Yusei Pack and DP11 Crow Pack Pre Order Starts Now

As stated above, those who interested, pls add me at msn: karl_1290@hotmail.com or you can send me an e-mail as well.

Release Date: 16th of October 2010
Price: RM110
Pre-Order Price: RM100
Promotion: 2nd Layer Transparent Card Sleeve (worth RM35) + DP10 or DP11 for only RM115

5 cards per pack, 15 packs per box

Features 30 cards:
- 2 Ultra Rare cards
- 4 Super Rare cards
- 7 Rare cards
- 17 Normal cards
(Also included in each pack is one of ten different Strategy Cards.)

「シールド・ウィング」
DP10-JP002 Shield Wing

「牙城のガーディアン」
DP10-JP011 Guardian of the Stronghold

「ブースト・ウォリアー」
DP10-JP012 Boost Warrior
FIRE/Warrior - Effect/1/300/200
If you control a face-up Tuner, you can Special Summon this card from your hand in face-up Defense Position. While this card is face-up on the field, all face-up Warrior-Type monsters you control gain 300 ATK.

「ジャスティス・ブリンガー」
DP10-JP013 Justice Bringer [Ultra Rare]
EARTH/Warrior - Effect/4/1700/0
Activate when the effect of a monster your opponent controls that was Special Summoned is activated. Negate that activation. This effect can oly be used once per turn.

「ブライ・シンクロン」
DP10-JP014 Brai Synchron [Ultra Rare]
EARTH/Machine - Tuner/4/1500/1100
If this card is sent to the Graveyard as Synchro Material for a Synchro Summon, until the End Phase of this turn, the Synchro Monster this card was used as Synchro Material Monster for gains 600 ATK and has its effect(s) negated.

「ビッグ・ワン・ウォリアー」
DP10-JP015 Big One Warrior
LIGHT/Warrior - Effect/1/100/600
During your Main Phase, activate by sending 1 Level 1 Monster except this card from your hand to the Graveyard. Special Summon this card from your hand.

「波動竜騎士 ドラゴエクィテス」
DP10-JP016 Surging Dragon Knight, Dragoequites

「セイヴァー・スター・ドラゴン」
DP10-JP017 Savior Star Dragon [Rare]

「ドリル・ウォリアー」
DP10-JP018 Drill Warrior [Rare]

「武闘円舞」
DP10-JP023 Battle Waltz
Normal Magic Card
Activate by selecting 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" to your field, that has the same Type, Attribute, Level, ATK and DEF as that monster. Battle Damage to either player from a battle involving this Token is reduced to 0.

「シンクロ・ギフト」
DP10-JP024 Synchro Gift
Normal Magic Card
Activate by selecting 1 face-up Synchro Monster and 1 Non-Synchro-Monster you control. Until the End Phase of this turn, the ATK of the selected Synchro Monster becomes 0, and the other selected monster gains ATK equal to the Synchro Monster's original ATK.

「スターライト・ロード」
DP10-JP025 Starlight Road

「捨て身の宝札」
DP10-JP029 Cards for One's Life at Risk
Normal Trap Card
If the combined ATK of 2 or more face-up Attack Position monster you control is lower than the ATK of the 1 strongest face-up Attack Position monster your opponent controls, draw 2 cards. During the turn you activated this card, you cannot Normal Summon, Flip Summon or Special Summon nor change Battle Positions.

「シンクロ・マテリアル」
DP10-JP030 Synchro Material
Normal Trap Card
Activate by selecting 1 face-up Monster your opponent controls. If you Synchro Summon during this turn, you can use the selected monster as Synchro Material. During the turn you activated this card, you cannot perfom your Battle Phase.



「BF-疾風のゲイル」
DP11-JP001 Black Feather - Gale the Hurricane [Rare]

「BF-黒槍のブラスト」
DP11-JP002 Black Feather - Blast the Black Spear [Rare]

「BF-極北のブリザード」
DP11-JP0(??) Black Feather - Blizzard the North Pole

「BF-蒼炎のシュラ」
DP11-JP0(??) Black Feather - Shura the Blue Flame [Rare]

「BF-東雲のコチ」
DP11-JP010 Black Feather - Kochi the Daybreak [Rare]
DARK/Bird - Tuner/4/700/1500
If this card was Special Summoned, it cannot be used as a Synchro Material Monster.

「BF-蒼天のジェット」
DP11-JP011 Black Feather - Jet the Azure Sky [Ultra Rare]
DARK/Bird - Effect/1/100/800
Activate by sending this card from your hand to your Graveyard during Battle Damage Calculation. A "Black Feather" monster you control is not destroyed by that battle.

「BF-精鋭のゼピュロス」
DP11-JP012 Black Feather - Zephyros the Elite [Ultra Rare]
DARK/Bird - Effect/4/1600/1000
If this card is in your Graveyard, activate by returning 1 card you control to your hand. Special Summon this card from your Graveyard, and inflict 400 Damage to your Life Points. The effect of "Black Feather - Zephyros the Elite" can only be used once per duel.

「BF-アーマード・ウィング」
DP11-JP013 Black Feather - Armored Wing

「BF-アームズ・ウィング」
DP11-JP014 Black Feather - Arms Wing [Rare]

「BF-孤高のシルバー・ウィンド」
DP11-JP015 Black Feather - Silverwind the Isolated Rare

「ブラックフェザー・ドラゴン」
DP11-JP016 Black-Feather Dragon

「フェザー・ウィンド・アタック」
DP11-JP017 Feather Wind Attack

「黒羽の導き」
DP11-JP029 Black-Feathered Guidance
Normal Trap Card
Activate when you take Damage from a card effect. Special Summon 1 Level 4 or higher "Black Feather" monster from your hand.

「ブラック・リターン」
DP11-JP030 Black Return
Normal Trap Card
When you successfully Special Summon 1 "Black Feather" monster, activate by selecting 1 face-up monster your opponent controls. Gain Life Points equal to the selected monster's ATK and return that monster to its owner's hand.

Monday 20 September 2010

19/09/2010 KFC Tourney Report

1st - Karl (BF)
2nd - Amirul (Gigavis)
3rd - Zen Pei (BF)
4th - Ah Siang (Machina)

5th - 8th :-

- Teck Zen (Lightlord/sworn)
- Pak Lim (BF)
- Tung Kim Sing (Flambell BF)
- Lee Chun Wooi (Lightlord/sworn)

A total 22 ppl join the tourney.

Sunday 19 September 2010

Sungai Wang Official Team Tourney 26/09/10

Date: 26/09/10

Time: 12pm -5pm

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: FREE

Tournament Format: TBC

Prize:-

1st Prize - Accommodation to top 8 seats in Official Team Tourney on November.
2nd Prize - Asia 2010 Official Playmat x3
3rd Prize - Asia 2010 Official Deck Box x3

Rules and Regulation:-
1. Only Konami original Asia English and Japanese cards are allowed.
2. A deck must be at least 40-60 cards , extra deck 0-15, participants with extra deck and side deck must use the same type of card protector.
3. A match has a time limit of 45 minutes, if participants come to a draw after the time limit, a sudden death match take place.
4.The September 2010 ban list is being used in the tournament
5. The judges decisions is final.
6. Other rules and regulations (if any) will be announced on the day of the tournament.
7. If you have any inquires, please call 603–2142 5330 or 603-21415330

Team Tournament Rules and Regulation:-
1. The team leader must decide the order of his team mates before the tournament start.
2. The team leader reserves the right to have time out(one minute) while the match is still running. During time out, both teams must not be less than 1 foot away from the table and is prohibited to touch any object on the table. Teams are allowed to talk freely during time out.
3. Teams cannot have any form of communication while the match is in progress.
4. This tournament strictly forbiddens participants to make any loud noise or intercept during the opponents' turn. Offenders will be warned.
5. Team members that have finished with their match's have to stay quiet to be in their seats while waiting for his/her teammates to finish the match.
6. If any teams have any questions (regarding ruling, etc...etc), they can raise up their hands. The judges will assist you immediately.
7. This tournament does not allow the use of any form of communication equipment.
8. Teams that fail to follow the rules stated above will receive a warning. Teams that receive 2 warnings will be declared defeat instantly.

Team Tournament Extra Rules:-
1. A team must consist of 3 people, in which one of them will be the team leader.
2. The game system is that, if two (out of three) of the same team members have won their match, the team wins that match. Teams must start at the same time and the time limit for each match is 45 minutes.
3. Team members cannot lend cards to each other. Each of the team members must have their own decklist.
4. Each team share only one banlist.
5. If participants use a few version of cards in his/her deck. The back pattern of the card sleeve must be solid color to avoid any cheats.
6. As stated above, the judges decision is FINAL. There is no compromising after the judges have decided.
7.Any extra rules and regulation will be announce on the tournament day.

Please come and support.

P/S: Promos and Duel Terminal Cards are not allowed in this tournament.

18/09/10 Sungai Wang Tourney Report

1st - Yick Wong (Hero Beat)
2nd - Shin Tat (Some random Synchron deck)
3rd - Bao Liang (Machina)
4th - Amirul (Gigavis)
5th - Gan Tze Foong (Gigavis)
6th - LGQ (X-Saber)
7th - Ah Lim (QuickDraw)
8th - HD Lam (Flambell)

Wednesday 15 September 2010

Sungai Wang Touney 26/09/10

Date: 26/09/10
Time: 1pm - 6pm

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: RM10

Tournament Format: TBC (depend on the number of the participants).

Prize:-

1st and 2nd Prize - 1 item from the price pool + 1 tournament pack
3rd and 4th Price - 1 item from the price pool

Prize Pool:-

- Extra Pack 3 (booster pack) x5
- Yu-Gi-Oh! 5D's OCG STARSTRIKE BLAST Duelist Card Stock Case x1
- YuGiOh! Card x1 (will decided what card to give out on tourney day)
- YuGiOh! Card x1 (will decided what card to give out on tourney day)

Rules and Regulation:-
1. You can use any version of YuGiOh! as long as it is original.
2. A deck must be at least 40-60 , extra deck 0-15, participant's extra deck, side deck and deck must be using the same type of card protector.
3. A match is 40 minutes time limit, if there is no winner after the time limit, a sudden death match will be occur.
4. Tournament is using september 2010 banlist.
5. Judge decision is final.
6. Any extra rules and regulations will be announcement on that day.
7. Any inquiries, please dial 012-6064288/Karl.
8. There is 34 limit for participants. So, first come first serve.
9. Organizer reserved right to change the prize without prior notice. (dun worry though, I won't change the prize unless it is necessary)
10. If participant is more than expected on that day. I will upgrade the prize.

Pls come and support.

Sungai Wang Touney 25/09/10

Date: 25/09/10
Time: 1pm - 6pm

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: early bird RM15, touney day RM20

Tournament Format: TBC (depend on the number of the participants).

Prize:-

1st and 2nd Prize - 2 item from the prize pool + 3rd Layer Card Sleeve 80pcs (colour of your choice).
3rd and 4th Price - 1 item from the price pool

Prize Pool:-

Extra Pack 3 (box) x1
Scrap Twin Dragon (Ultra) x1
BF Armored Master (Ultra) x1
Ultimate Psychicker(Super) x1
Burei, Karakuri Shogun (Ultra) x1
Mental Sphere Demon (Ultra) x1
3rd Layer Card Sleeve x1 (colour of your choice)

Special Gift:-
Player that using the most original and creative deck on that day will receive a special gift.

Lucky Draw:-
Player that register early bird will entitle a lucky draw.

Rules and Regulation:-
1. You can use any version of YuGiOh! as long as it is original.
2. A deck must be at least 40-60 , extra deck 0-15, participant's extra deck, side deck and deck must be using the same type of card protector.
3. A match is 40 minutes time limit, if there is no winner after the time limit, a sudden death match will be occur.
4. Tournament is using september 2010 banlist.
5. Judge decision is final.
6. Any extra rules and regulations will be announcement on that day.
7. Any inquiries, please dial 012-6064288/Karl.
8. There is 34 limit for participants. So, first come first serve.
9. Organizer reserved right to change the prize without prior notice. (dun worry though, I won't change the prize unless it is necessary)
10. If participant is more than expected on that day. I will upgrade the prize.

Pls come and support.

P/S: Player that want to register now, pls PM me your following detail:-

- Full Name
- Contact Number
- Duelist ID (Optional)

Sungai Wang Touney 19/09/10

Date: 19/09/10
Time: 1pm - 6pm

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: RM10

Tournament Format: TBC (depend on the number of the participants).

Prize:-

1st and 2nd Prize - 1 item from the price pool + 1 tournament pack
3rd and 4th Price - 1 item from the price pool

Prize Pool:-

- V Jump Edition (pack) x1
- Yu-Gi-Oh! 5D's OCG STARSTRIKE BLAST Duelist Card Stock Case x1
- YuGiOh! Card x1 (will decided what card to give out on tourney day)
- YuGiOh! Card x1 (will decided what card to give out on tourney day)

Rules and Regulation:-
1. You can use any version of YuGiOh! as long as it is original.
2. A deck must be at least 40-60 , extra deck 0-15, participant's extra deck, side deck and deck must be using the same type of card protector.
3. A match is 40 minutes time limit, if there is no winner after the time limit, a sudden death match will be occur.
4. Tournament is using september 2010 banlist.
5. Judge decision is final.
6. Any extra rules and regulations will be announcement on that day.
7. Any inquiries, please dial 012-6064288/Karl.
8. There is 34 limit for participants. So, first come first serve.
9. Organizer reserved right to change the prize without prior notice. (dun worry though, I won't change the prize unless it is necessary)
10. If participant is more than expected on that day. I will upgrade the prize.

Pls come and support.

Extra Pack 3 Arrive - Order Starts Now



* EXP3-JP001 Battlestorm
* EXP3-JP002 Koa'ki Meiru War Arms 【コアキメイル・ウォーアームズ】
* EXP3-JP003 Immortal Ruler
* EXP3-JP004 Hardened Armed Dragon
* EXP3-JP005 Moja 【モジャ】
* EXP3-JP006 Beast Striker 【ビーストライカー】
* EXP3-JP007 King of the Beasts 【キング・オブ・ビースト】 (Rare)
* EXP3-JP008 Swallow's Nest (Super Rare)
* EXP3-JP009 Overwhelm
* EXP3-JP010 Berserking 【バーサーキング】
* EXP3-JP011 XX-Saber Gardestrike 【XX-セイバー ガルドストライク】(Ultra Rare)
* EXP3-JP012 XX-Saber Fulhelmknight 【XX-セイバー フラムナイト】
* EXP3-JP013 Koa'ki Meiru Ghoulungulate 【コアキメイル・グールズスレイブ】
* EXP3-JP014 Koa'ki Meiru Gravirose 【コアキメイル・グラヴィローズ】
* EXP3-JP015 Psychic Emperor
* EXP3-JP016 Card Guard
* EXP3-JP017 Flamvell Commando 【フレムベル・デスガンナー】
* EXP3-JP018 Pseudo Space 【擬似空間】
* EXP3-JP019 Greed Grado 【グリード・グラード】
* EXP3-JP020 Revival of the Immortals 【早すぎた復活】
* EXP3-JP021 Koa'ki Meiru Beetle 【コアキメイル・ビートル】
* EXP3-JP022 Koa'ki Meiru Maximus 【コアキメイル・マキシマム】
* EXP3-JP023 Shire, Lightsworn Spirit 【ライトロード・スピリット シャイア】
* EXP3-JP024 Rinyan, Lightsworn Rogue 【ライトロード・シーフ ライニャン】
* EXP3-JP025 Yellow Baboon, Archer of the Forest 【森の狩人イエロー・バブーン】 (Rare)
* EXP3-JP026 Gemini Scorpion
* EXP3-JP027 Metabo-Shark
* EXP3-JP028 Earthbound Revival
* EXP3-JP029 Reptilianne Poison
* EXP3-JP030 Gateway of the Six 【六武の門】
* EXP3-JP031 Gravekeeper's Priestess 【墓守の巫女】
* EXP3-JP032 XX-Saber Emmersblade 【XX-セイバー エマーズブレイド】 (Rare)
* EXP3-JP033 Alchemist of Black Spells
* EXP3-JP034 Super-Nimble Mega Hamster 【素早いビッグハムスター】
* EXP3-JP035 Cactus Bouncer
* EXP3-JP036 Dragonic Guard
* EXP3-JP037 The Dragon Dwelling in the Deep
* EXP3-JP038 Djinn Disserere of Rituals
* EXP3-JP039 Earthbound Linewalker
* EXP3-JP040 Core Transport Unit 【コア転送ユニット】

Anyone that interested to order can add me msn or call me 012-6064288

Monday 23 August 2010

28/08/10 - Sungai Wang Tourney.

Date: 28/08/10
Time: 1pm - 6pm

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: RM15, RM20 on the tourney day.

Tournament Format: 5 swiss round, and top 4 will be chosen to have an elimination match. If more than 30 ppl join the tourney, top 8 will be selected instead.

Price Pool:-

STBL booster box x1
Extra Pack 2 booster box x1 (this prize maybe will replace depend of the number of the participants)
Scrap Twin Dragon (Ultra) x1
BF Armored Master (Ultra) x1
Ultimate Psychicker(Super) x1
Chaos King(Ultra) x1
AOJ Catastor(Gold Rare) x1
3rd Layer Card Sleeve x1 (colour of your choice)


Rules and Regulation:-
1. Only Konami original Asia English and Japanese card are allowed (You can use Korean card but dont make it look so obvious.)
2. A deck must be at least 40-60 , extra deck 0-15, participant's extra deck, side deck and deck must be using the same type of card protector.
3. A match is 40 minutes time limit, if there is no winner after the time limit, a sudden death match will be occur.
4. Tournament is using the march 2010 ban list.
5. Judge decision is final.
6. Any extra rules and regulations will be announcement on that day.
7. Any inquiries, please dial 012-6064288/Karl.
8. There is 34 limit for participants. So, first come first serve.
9. Organizer reserved right to change the prize without prior notice. (dun worry though, I won't change the prize unless it is necessary)

Pls come and support.

Wednesday 18 August 2010

Banlist 01/09/10 Reveal!!!!1

Photobucket

Photobucket

09/01/2010

Forbidden Cards 「禁止カード」:

Substitoad 「イレカエル」
Rescue Cat 「レスキューキャット」
Heavy Storm 「大嵐」
Brain Control 「洗脳-ブレインコントロール」

Restriction Cards 「制限カード」:

Trishula, Dragon of the Ice Boundary 「氷結界の龍 トリシューラ」
Infernity Gun 「インフェルニティガン」
Black Whirlwind 「黒い旋風」
Monster Reborn 「死者蘇生」
Dark Hole 「ブラック・ホール」
Royal Oppression 「王宮の弾圧」

Semi-Restriction Cards 「準制限カード」:

Chaos Sorcerer 「カオス・ソーサラー」
Snipe Hunter 「スナイプストーカー」
Mystical Space Typhoon 「サイクロン」
Ojama Trio 「おジャマトリオ」
Magic Cylinder 「魔法の筒」

No longer restricted 「準制限」:

Goblin Zombie 「ゴブリンゾンビ」
Cyber Dragon 「サイバー・ドラゴン」
Treeborn Frog 「黄泉ガエル」
Black Rose Dragon 「ブラック・ローズ・ドラゴン」
United We Stand 「団結の力」
Royal Decree 「王宮のお触れ」

Friday 13 August 2010

Sungai Wang Team Tourney 15/08/10

3ppl team tourney.

Date: 15/08/10

Time: 1pm - 6pm. Registration starts at 12pm

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: RM60 per team (RM20 per ppl).

Tournament Format: 5 swiss round, and top 4 will be chosen to have an elimination match.

1st Prize - 1 box of STBL
2rd Prize - 15 packs of Gold Series 2010
3rd Prize - WJMP-JP015 Machine Wisel Infinity x3
4th Prize - 3 packs of transparent card sleeve.

Rules and Regulation:-
1. Only Konami original Asia English and Japanese card are allowed (You can use Korean card but dont make it look so obvious.)
2. A deck must be at least 40-60 , extra deck 0-15, participant's extra deck, side deck and deck must be using the same type of card protector.
3. A match is 40 minutes time limit, if there is no winner after the time limit, a sudden death match will be occur.
4. Tournament is using the march 2010 ban list.
5. Judge decision is final.
6. Any extra rules and regulations will be announcement on that day.
7. Any inquiries, please dial 012-6064288/Karl.
8. Limit for 10 -12 teams
9. The tournament format is using advance rule.

Pls come and support.

Differences between advance and standard rule.

Standard - Each team share 1 banlist and cannot exceed 3 copies of each card.. (Meaning if your teammates having a big storm, you cannot put another copy of big storm and if you teammates put 3 dimensional prison in his deck, other teammates cannot put additional dimensional prison.

Advance - Each person 1 banlist. (Meaning if you teammates put big storm, you can put it as well.)

Tuesday 18 May 2010

Kepong Tourney 30/05/2010

Venue : Kepong Food Court , 91B CROSS STREET KEPONG 52000 KUALA LUMPUR

Time : 12 PM ( Register time at 11AM )

Prize :
1th - Duelist Genesis 1 box , SD18 structure deck 1 box , Black Rose Dragon 1 pcs

2nd - YSD5 structure deck 1 box , Duelist card sleeve protector ( 5Ds Red Crimson sleeve) 1 pack , Red Demon Dragon 1 pcs

3rd - Yugioh GX 7 included promo card , Yugioh Deck Box

4th - 10 pack of 601 booster pack

5th - 5 pack of 601 booster pack

Entry Fee : RM15/RM10 for early bird and all contestants will get a coupon during enter the tournament .


Regulation rules
All version of card can be use as long r original by following latest Banlist
Players are unable to change deck during the tournament n will be DQ if we found u change deck
35 minutes are the time for 1 round in swiss game
Organizer reserve the rights to change the prize in anytime without notice of contestants

Sungai Wang Tourney 23/05/10

Date: 23/05/10

Time: 12-5

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: RM10, RM15 on the Tourney Day.

Tournament Format: TBC, normally it would be 5 swiss round, and top 4 will be chosen to have an elimination match

Price Pool:

Sin Red Eye x1
Sin Stardust x1
Sin Blue Eye x1
Sin Truth Dragon x1


Rules and Regulation:-
1. Only Konami original Asia English and Japanese card are allowed.
2. Limit to 34 participants (depend on number of participants, prize for the tournament will be adjust, organizer have the right to change the prize without notices.)
3. A deck must be at least 40-60 , extra deck 0-15, participant's extra deck, side deck and deck must be using the same type of card protector.
4. A match is 40 minutes time limit, if there is no winner after the time limit, a sudden death match will be occur.
5. Tournament is using the march 2010 ban list.
6. Judge decision is final.
7. Any extra rules and regulations will be announcement on that day.
8. Any inquiries, please dial 603–2142 5330/603-21415330

Thursday 8 April 2010

Sungai Wang Touney 18/04/10

Date: 18/04/10

Time: 12-5

Venue: Gamers Arena, The Roof Top (Six Floor)Jalan Sultan Ismail,50250 Kuala Lumpur.

Registration Fee: RM10, RM15 on the Tourney Day.

Tournament Format: TBC, normally it would be 5 swiss round, and top 4 will be chosen to have an elimination match

Price Pool:

DDY2-JP001 Junk Collector x1
DDY2-JP002 Backup Warrior x1
DDY2-JP003 Afterlight of Miracle x1
DDY2-JP004 Starlight Road x1


Rules and Regulation:-
1. Only Konami original Asia English and Japanese card are allowed.
2. Limit to 34 participants (depend on number of participants, prize for the tournament will be adjust, organizer have the right to change the prize without notices.)
3. A deck must be at least 40-60 , extra deck 0-15, participant's extra deck, side deck and deck must be using the same type of card protector.
4. A match is 40 minutes time limt, if there is no winner after the time limit, a sudden death match will be occur.
5. Tournament is using the march 2010 ban list.
6. Judge decision is final.
7. Any extra rules and regulations will be announcement on that day.
8. Any inquiries, please dial 603–2142 5330/603-21415330


Pls come and suppor

Monday 15 March 2010

Card Review - Trishula, Dragon of the Ice Barrier



DT08-JP042
Dragon of Ice Barrier - Trishula (氷結界の龍 トリシューラ)
Water/Dragon - Synchron/9/2700/2000
Tuner + 2 or more non-Tuner monsters
When this card is successfully Synchron Summon, you can remove a card each from opponent's hand, field, and Graveyard from the game.

Well, this is the third dragon synchron in ice boundary series and this have highest attack of all. Well, lets see what so good about this card...

Art: 6/10

The is nothing special in this art......its just have the same background as Brionac...and it just plain...


Stat/Requirement: 8/10

Like Mist Wurm, this card is very easy to summon. It does not state that it need a particular tuner or non tuner to summon it. Though this card still cannot defeat Goyo Guardian. Still a 2700 atk beatstick not to be underestimate.

Effect: 8/10

Unlike the other two dragon (Brionac = Bounce, Gungnir = Destroy), this card lets you removed opponent card 1 each from their hand, field and graveyard. With this effect, you no need to afraid of stardust dragon(since if only removed) and it is better to removed opponent hand than discards to GY coz certain monster effect like Dandylion will activate thus leaving opponent an instant advantage.

Overall: 8/10

This card is one of the powerful card that konami ever made. Although the cost is kinda big and you might think that using 3 cards to removed 3 cards is nothing, you may have halt their combo while having 2700 beatstick.....and maybe because of that, you might win the game...

Randomless...

Hi guys, its been a while since I update this blog. Been really busy lately with my job and my personal life.

Btw, maybe I will not be able to update anything until end of this month due to my busy schedule....

Friday 19 February 2010

701 - Duelist Revolution

701 - Duelist Revolution 「デュエリスト・レボリューション」

Release Date: 17th of April 2010
Price: 150 yen (inc. tax)

5 cards per pack, 30 packs per box

Features 80 cards:
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards

(The Ultra Rare cards are also available in Ultimate Rare form, and one card in the set is available in Holographic Rare form.)

- Introducing the 1st set in the 7th series of Yu-Gi-Oh! Official Card Game booster packs!
- Includes the latest card from the Yu-Gi-Oh! 5D's anime series.
- Also many cards that work together with already existing theme cards and support cards for Fusion monster as well as cards that add a degree of variation to a newer theme.
- Cover card is Surging Dragon Knight Dragonquites.

「波動竜騎士ドラゴンクィテス」
DREV-JP0(??) Surging Dragon Knight Dragonquites

「アースクエイク・ジャイアント 」
DREV-JP001 Earthquake Giant
EARTH/Rock - Effect/5/1600/2100
When this card's Battle Position is changed, you can select 1 monster your opponent controls, and change its Battle Position. This effect can only be used once per turn.

「エフェクト・ヴェーラー」
DREV-JP0(??) Effect Veiler
LIGHT/Spellcaster - Tuner/1/0/0
Activate by sending this card from your hand to the Graveyard and selecting 1 face-up Effect Monster your opponent controls. The effect(s) of the selected opponent's monster are negated until the End Phase. This effect can only be activated during your opponent's Main Phase.

「ダブル・サイクロン」
DREV-JP0(??) Double Cyclone
Quick-Play Magic Card
Effect still unconfirmed: Activate by selecting 1 Magic or Trap Card you control and 1 Magic or Trap Card your opponent controls. Destroy the selected cards.

「死角からの一撃」
DREV-JP0(??) Hit from the Blind Spot
Quick-Play Magic Card
Effect still unconfirmed: Activate by selecting 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The selected monster you control gains ATK equal to the DEF of the selected opponent's monster until the End Phase.

「エレキンギョ」
DREV-JP0(??) Elecgoldfish
LIGHT/Thunder - Tuner/2/100/0
When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, your opponent selects 1 card in their hand and discards it.

「エレキツネザル」
DREV-JP0(??) Eleclemur
LIGHT/Thunder - Effect/2/800/100
If this card is destroyed by your opponent, during your opponent's next turn, your opponent cannot perform their Battle Phase.

「エレキジ」
DREV-JP0(??) Elecpheasant
LIGHT/Thunder - (???)/4/1000/800
This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent's Life Points by attacking directly, select 1 face-up monster on the field, and remove it from play until the End Phase of this turn.

「エレキマイラ」
DREV-JP044 Elechimaira
LIGHT/Thunder - Synchro - Effect/6/1400/1200
"Elec" Tuner + 1 or more Non-Tuner Thunder-Type monster.
This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent's Life Points by attacking directly, your opponent randomly returns 1 card in their hand on top of their deck.

「エレキュア」
DREV-JP0(??) Elecure
Continuous Magic Card
When a Thunder-Type monster you control inflicts Battle Damage to your opponent's Life Points, gain Life Points equal to the Damage inflicted.

「エレキャノン」
DREV-JP0(??) Elecannon
Continuous Trap Card
When a Level 4 or lower Thunder-Type monster is Normal Summoned or Special Summoned, inflict 600 Damage to your opponent. This effect can only be used once per turn.

「ナチュル・モスキート」
DREV-JP0(??) Natural Mosquito
EARTH/Insect - (???)/1/200/300
While you control a face-up "Natural" monster other than this card, your opponent cannot select this card as attack target. If you would take Battle Damage as a result of an other face-up "Natural" monster you control battling, your opponent takes that Damage instead.

「ナチュル・ビーンス」
DREV-JP0(??) Natural Beans
EARTH/Plant - (???)/2/100/1200
Once per turn this card cannot be destroyed by battle. When this face-up card on the field is selected as attack target, inflict 500 Damage to your opponent's Life Points.

「ナチュル・バンブーシュート」
DREV-JP0(??) Natural Bambooshoot
EARTH/Plant - (???)/5/2000/2000
If you successfully Advanced Summon this card with a "Natural" monster as Release, your opponent cannot activated Magic or Trap Cards while this card is face-up on the field.

「ナチュルの森」
DREV-JP0(??) Natural Forest
Field Magic Card
If the activation of a card your opponent controls is negated, you can add 1 Level 3 or lower "Natural" monster from your deck to your hand.

608 Shining Darkness Full Card List

「BF-熱風のギブリ」
TSHD-JP001 Black Feather - Ghibli the Hot Wind
DARK/Bird - Effect/3/0/1600
When your opponent declares a Direct Attack with a monster, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.

「BF-逆風のガスト」
TSHD-JP002 Black Feather - Gust the Adverse Wind [Rare]
DARK/Bird - Effect/2/900/1400
If you control no cards, you can Special Summon this card from your hand. While you control this face-up card, if an opponent's monster attacks a "Black Feather" monster you control, that attacking monster loses 300 ATK until the End of the Damage Step.

「BF-そよ風のブリーズ」
TSHD-JP003 Black Feather - Breeze the Gentle Wind [Super Rare]
DARK/Bird - Tuner/3/1100/300
If this card is added from your deck to your hand by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field. If this card is used as Synchro Material, it can only be for the Synchro Summon of a "Black Feather" monster.

「チェンジ・シンクロン」
TSHD-JP004 Change Synchron
DARK/Machine - Tuner/1/0/0
If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, select 1 monster your opponent controls and change its battle position.

「カード・ブレイカー」
TSHD-JP005 Card Breaker [Rare]
LIGHT/Warrior - Effect/2/100/900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned in face-up Attack Position by sending 1 card in your Magic & Trap Card Zone to the Graveyard.

「セカンド・ブースター」
TSHD-JP006 Second Booster
FIRE/Machine - Effect/3/1000/500
Activate by Releasing this card, and selecting 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.

「インターセプト・デーモン」
TSHD-JP007 Intercept Daemon
DARK/Demon - Effect/4/1400/1600
While you control this face-up card, when an opposing monster attacks, inflict 500 damage to your opponent.

「ドレッド・ドラゴン」
TSHD-JP008 Dread Dragon [Rare]
FIRE/Dragon - Tuner/2/1100/400
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.

「トラスト・ガーディアン」
TSHD-JP009 Trust Guardian [Super Rare]
LIGHT/Angel - Tuner/3/0/800
This card cannot be used as Synchro Material except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, the Synchro Monster this card was used as Synchro Material for cannot be destroyed by battle. At the end of the Damage Step this effect was used, that Synchro Monster loses 400 ATK and DEF.

「フレア・リゾネーター」
TSHD-JP010 Flare Resonator
FIRE/Demon - Tuner/3/300/1300
The Synchro Monster this card is used as a Synchro Material Monster for gains 300 ATK.

「シンクロ・マグネーター」
TSHD-JP011 Synchro Magnetor
EARTH/Machine - Tuner/3/1000/600
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.

「インフェルニティ・ミラージュ」
TSHD-JP012 Infernity Mirage
DARK/Demon - Effect/1/0/0
This card cannot be Special Summoned from the Graveyard. If there are no cards in your hand, activate by Releasing this card, and selecting 2 "Infernity" monsters in your Graveyard. Special Summon the selected monsters.

「インフェルニティ・リローダー」
TSHD-JP013 Infernity Reloader
DARK/Warrior - Effect/1/900/0
If there are no cards in your hand, once per turn, you can draw 1 card. Reveal the card drawn this way to your opponent, and if it is a Monster Card, inflict damage to your opponent equal to its Level x 200. If it is a Magic or Trap Card, take 500 damage.

「インフェルニティ・ビートル」
TSHD-JP014 Infernity Beetle
DARK/Insect - Tuner/2/1200/0
If there are no cards in your hand, you can Release this card and Special Summon up to 2 "Infernity Beetles" from your Deck.

「インフェルニティ・リベンジャー」
TSHD-JP015 Infernity Revenger [Rare]
DARK/Demon - Tuner/1/0/0
If this card is in the Graveyard, and there are no cards in your hand, when a monster you control other than "Infernity Revenger" is destroyed by battle by an opposing monster and sent to the Graveyard, you can Special Summon this card from the Graveyard. The Level of this card Special Summoned this way becomes equal to the Level of the monster of yours destroyed by the opponent's monster.

「返り咲く薔薇の大輪」
TSHD-JP016 Revival Rose [Rare]
DARK/Plant - Effect/4/1300/1300
When a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card in your Graveyard to your field.

「D・クリーナン」
TSHD-JP017 Deformer Cleanen [Rare]
WIND/Machine - Effect/1/0/0
This card gains the appropriate effect based on its battle position:
● Attack Position: Once per turn you can send 1 Equip Card equipped to this card to the Graveyard to inflict 800 Damage to your opponent's Lifepoints
● Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card treated as Equip Card. (You can only equip 1 monster at a time to this card.)

「ローズ・バード」
TSHD-JP018 Rose Bird [Super Rare]
WIND/Plant - Effect/4/1800/1500
When this face-up Attack Position card is destroyed by the attack of an opponent's monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monster from your Deck to your field in Defense Position.

「スポーア」
TSHD-JP019 Spore
WIND/Plant - Tuner/1/400/800
Activate when this card is in your Graveyard by removing from play 1 Plant-Type monster in your Graveyard other than this card. Special Summon this card from the Graveyard and this card's Level increases by the Level of the removed monster. The effect of "Spore" can only be activated once per duel.

「フェアリー・アーチャー」
TSHD-JP020 Fairy Archer
LIGHT/Angel - Effect/3/1400/600
During your Main Phase you can inflict 400 Damage to your opponent's Life Points for each face-up LIGHT monster you control. This card cannot attack during the turn you activated this effect. The effect of "Fairy Archer" can only be activated once per turn.

「バイオファルコン」
TSHD-JP021 Bio-Falcon
LIGHT/Machine - Effect/4/1700/1200
While this card is face-up on the field, when a Machine-Type monster is destroyed by battle and sent to the Graveyard, you can add 1 Machine-Type monster with 1000 ATK or less from your deck to your hand.

「プチトマボー」
TSHD-JP022 Petit Inmato
DARK/Plant - Tuner/2/700/400
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material during this turn.

「マジドッグ」
TSHD-JP023 Magidog
LIGHT/Spellcaster - Effect/4/1700/1000
When this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro monster, you can select and add 1 Field Magic Card in your Graveyard to your hand.

「光霊使いライナ」
TSHD-JP024 Raina the Light Charmer
LIGHT/Spellcaster - Effect/3/500/1500
FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.

「エリキリン」
TSHD-JP025 Elecgiraffe [Super Rare]
LIGHT/Thunder - Effect/4/1200/100
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards until the End Phase of this turn.

「エレキツネ」
TSHD-JP026 Elecfox
LIGHT/Thunder - Tuner/2/800/100
When this card is destroyed by your opponent, your opponent cannot Special Summon nor activate the effect(s) of Magic, Trap or Effect Monster Cards during that turn.

「エレキツツキ」
TSHD-JP027 Elecpecker
LIGHT/Thunder - Effect/3/1000/100
This card can attack twice per Battle Phase. Monsters that battled with this card cannot change their Battle Position.

「コアキメイル・サンドマン」
TSHD-JP028 Core-Chimail Sandman [Rare]
EARTH/Rock - Effect/4/1900/1200
This card's controller either sends 1 "Core Chimail's Iron Core" from their hand to the Graveyard or reveals 1 Rock-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. When your opponent activates a Trap Card, you can Release this card to negate the activation and destroy that card.

「記憶破壊王」
TSHD-JP029 Memory Crush King
DARK/Demon - Effect/5/2000/0
When this card inflicts Battle Damage to our opponent's Life Points by attacking directly, remove from play all Synchro Monster in your opponent's Graveyard, and inflict 1000 Damage for each card removed that way.

「デルタトライ」
TSHD-JP030 Deltatry
LIGHT/Machine - Effect/4/1200/1000
If this card destroys an opponent's monster by battle, activate by selecting 1 of the following effects: ● Select 1 equippable Union Monster in your Graveyard and equip it to this card. ● Select 1 face-up LIGHT Machine-Type monster you control, return it to the owner's deck, and draw 1 card.

「トライゴン」
TSHD-JP031 Trygon
FIRE/Dragon - Union/3/500/1700
Once per turn, during your Main Phase, if you control this card, you can equip it to a Machine-type monster on your side of the field treated as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, if the equipped monster destroys a monster by battle, select 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard and Special Summon it. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.)

「かつて神と呼ばれた亀」
TSHD-JP032 The Turtle Once Called God
WATER/Aqua - Effect/1/0/1800
While this card is face-up on the field, neither player can Special Summon monster(s) with 1800 ATK or more.

「粋カエル」
TSHD-JP033 Revenantoad [Rare]
WATER/Aqua - Effect/2/100/2000
While this card is face-up on the field, its name is treated as "Death Frog". Remove from play 1 "Frog" monster in your Graveyard to Special Summon this card in your Graveyard to your field. This card cannot be used as Synchro Material.

「電池メン-単四型」
TSHD-JP034 Batteryman Triple-A
LIGHT/Thunder - Effect/4/0/0
When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon 1 "Batteryman Triple-A" from your hand or Graveyard.

「燃料電池メン」
TSHD-JP035 Fuel-Cell Batteryman [Rare]
LIGHT/Thunder - Thunder/6/2100/0
If you control 2 or more face-up "Batteryman" monster, you can Special Summon this card from your hand. Once per turn, you can select and return 1 card your opponent controls to the owner's hand by releasing 1 "Batteryman" monster other than this card.

「キーマウス」
TSHD-JP036 Keymouse
EARTH/Beast - Tuner/1/100/100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.

「A・O・J コアデストロイ」
TSHD-JP037 Ally of Justice Core-Destroy
DARK/Machine - Effect/3/1200/200
If this card battles with a LIGHT monster, destroy that monster without applying Damage Calculation.

「黒羽を狩る者」
TSHD-JP038 Darkness Hunter
LIGHT/Beast-Warrior - Effect/4/1700/1000
If your opponent controls 2 or more face-up monster, and the Type of all these monsters is the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.

「神光の宣告者」
TSHD-JP039 Perfect Declarer [Super Rare]
LIGHT/Angel - Ritual - Effect/6/1800/2800
This card can only be Ritual Summoned with the Ritual Magic Card, "Declarer Prophecy". Activate by sending 1 Angel-Type monster from your hand to the Graveyard. Negate the activation of an opponent's activated Effect Monster's effect, Magic, or Trap Card, and destroy it.

「ブラックフェザー・ドラゴン」
TSHD-JP040 Blackfeather Dragon [Ultra Rare/Ultimate Rare/Holographic Rare]
DARK/Dragon - Synchro - Effect/8/2800/1600
1 Tuner + 1 or more Non-Tuner monster
If you would take Damage from a card effect, place 1 Black-Feather Counter on this card instead. This card loses 700 ATK for each Black-Feather Counter on this card. Once per turn, you can remove all Black-Feather Counter from this card to reduce the ATK of 1 face-up monster your opponent controls by 700 Points for each Counter removed, and inflict Damage to your opponent's Life Points equal to the value reduced this way.

「デーモン・カオス・キング」
TSHD-JP041 Daemon Chaos King [Ultra Rare/Ultimate Rare]
DARK/Demon - Synchro - Effect/7/2600/2600
1 Demon-Type Tuner + 1 or more non-Tuner monsters
When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.

「インフェルニティ・デス・ドラゴン」
TSHD-JP042 Infernity Death Dragon [Ultra Rare/Ultimate Rare]
DARK/Dragon - Synchro - Effect/8/3000/2400
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, activate by selecting 1 monster your opponent controls if there are no cards in your hand. Destroy the selected monster, and inflict damage to your opponent equal to half its ATK. This card cannot attack during the turn in which this effect is activated.

「スプレンディッド・ローズ」
TSHD-JP043 Splendid Rose [Ultra Rare/Ultimate Rare]
WIND/Plant - Synchro - Effect/6/2200/2000
1 Tuner + 1 or more Non-Tuner monster
Once per turn you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls until the End Phase of that turn. Also by removing from play 1 Plant-Type monster in your Graveyard during a Battle-Phase this card attacked, this card's ATK is halved until the End Phase and it can attack once again in a row

「カオス・ゴッデス-混沌の女神-」
TSHD-JP044 Chaos Goddess [Ultra Rare/Ultimate Rare]
LIGHT/Angel - Synchro - Effect/8/2500/1800
1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, activate by sending 1 LIGHT monster from your hand to the Graveyard, and selecting 1 Level 5 or higher DARK monster in your Graveyard. Special Summon the selected monster. It cannot be used as a Synchro Material Monster.

「ブラックフェザー・シュート」
TSHD-JP045 Blackfeather Shoot
Normal Magic Card
Activate by sending 1 "Black Feather" monster in your hand to the Graveyard, and selecting 1 Defense Position monster your opponent controls. The selected monster is sent to the Graveyard.

「黒羽の宝札」
TSHD-JP046 Black-Feather Treasure [Rare]
Normal Magic Card
Activate by removing from play 1 "Black Feather" monster in your hand. Draw 2 cards. During the Turn your activated this card, you cannot Special Summon monster. You can only activate 1 "Black-Feather Treasure" per turn.

「ZERO-MAX」
TSHD-JP047 ZERO - MAX [Rare]
Normal Magic Card
Activate by selecting 1 "Infernity" monster in your Graveyard if there are no cards in your hand. Special Summon the selected monster, and destroy all face-up monsters on the field with lower ATK than it. During the turn in which this card is activated, you cannot conduct your Battle Phase.

「インフェルニティガン」
TSHD-JP048 Infernity Gun
Continuous Magic Card
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, by sending this card on the field to the Graveyard, select up to 2 "Infernity" monsters in your Graveyard and Special Summon them.

「無の煉獄」
TSHD-JP049 Nihilistic Purgatory [Rare]
Normal Magic Card
Activate only if you habe 3 or more cards in your hand. Draw 1 card, and discard your whole hand during this turn's End Phase.

「妨害電波」
TSHD-JP050 Scrambler Wave [Super Rare]
Quick-Play Magic Card
Change all Synchro Monster on the field to Defense Position, and during the End Phase, return all Synchro Monster face-up on the field to the Extra Deck.

「奇跡のピラミッド」
TSHD-JP051 Miracle Pyramid
Continuous Magic Card
Face-up Undead-Type monster you control gain 200 ATK for each monster your opponent controls. When 1 face-up Undead-Type monster you control would be destroyed, you can send this card to the Graveyard instead.

「天空の泉」
TSHD-JP052 Spring in the Sky
Continuous Magic Card
When LIGHT monster is destroyed by battle and sent to your Graveyard, remove from play that 1 monster and gain Life Points equal to that monster's ATK.

「ドラゴンレーザー」
TSHD-JP053 Dragon-Laser
Quick-Play Magic Card
Send 1 "Trygon" equipped to a "Deltatry" you control to the Graveyard. Destroy all monsters your opponent controls.

「エレキューブ」
TSHD-JP054 Elecube
Equip Magic Card
Equip only to a Thunder-Type monster. The equipped monster gains 100 ATK for each Thunder-Type monster in your Graveyard. Also, by sending this face-up card you control to the Graveyard, 1 face-up Thunder-Type monster you control gains 1000 ATK.

「電磁シールド」
TSHD-JP055 Electromagnetic Shield
Continuous Magic Card
Level 3 or lower face-up Defense Position Thunder-Type monster you control cannot be destroyed by battle. If you control a monster in face-up Attack Position, destroy this card.

「ワーム・コール」
TSHD-JP56 Worm Call
Continuous Magic Card
If your opponent controls a monster(s), and you control no monster, you can Special Summon 1 "Worm" Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.

「氷結界の三方陣」
TSHD-JP057 Triangular Formation of the Ice Boundary
Normal Magic Card
Activate by revealing 3 different "Ice Boundary" monsters in your hand to your opponent, and selecting 1 card your opponent controls. Destroy the selected card, and Special Summon 1 "Ice Boundary" monster from your hand.

「鋼核初期化」
TSHD-JP058 Core Chimail Initialize
Quick-Play Magic Card
Activate by Releasing 1 "Core Chimail" monster you control. Add 1 "Core Chimail's Steel Core" from your Deck or Graveyard to your hand.

「宣告者の予言」
TSHD-JP059 Declarer Prophecy
Ritual Magic Card
This card is used to Ritual Summon "Perfect Declarer". You must also Release monster(s) whose total Level equals 6 from the field or your hand. When "Perfect Declarer" is summoned by the effect of this card, you can remove from play this card in your Graveyard to select 1 of the released monster for this Ritual Summon, and add it from your Graveyard to your hand.

「墓地封印」
TSHD-JP060 Graveyard Seal [Rare]
Quick-Play Magic Card
Activate by discarding 1 card. During this turn, effects that activate in the Graveyard are negated.

「シャイニング・アブソーブ」
TSHD-JP061 Shining Absorb
Normal Magic Card
Activate by selecting 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monster you control gain ATK equal to the ATK of the selected monster until the End-Phase.

「苦痛の回廊」
TSHD-JP062 Corridor of Suffering
Continuous Magic Card
While this card is face-up on the field, monster(s) Special Summoned from the Deck while face-up on the field cannot activated their effects, have their effects negated, and cannot attack.

「パワー・フレーム」
TSHD-JP063 Power Frame
Normal Trap Card
Activate only when a face-up monster you control is selected as attack target by a monster with higher ATK than itself. Negate that attack, and equip this card to the monster that was the attack target. The equipped monster gains ATK equal to the difference of the attacking monster's ATK and the ATK of the monster that was selected as attack target.

「BF-バックフラッシュ」
TSHD-JP064 Black Feather - Backflash
Normal Trap Card
Activate only when there are 5 or more "Black Feather" monsters in your Graveyard when your opponent declares a Direct Attack with a monster. Destroy all monster your opponent controls.

「BF-アンカー」
TSHD-JP065 Black Feather - Anchor
Normal Trap Card
Activate by Releasing 1 "Black Feather" monster, and selecting 1 face-up Synchro Monster you control. Until the End Phase the selected Monster gains ATK equal to the ATK of the monster released for the activation of this card.

「ブラック・サンダー」
TSHD-JP066 Black Thunder
Normal Trap Card
Activate when a "Black Feather" monster you control is destroyed by battle and sent to the Graveyard. For each card your opponent controls, inflict 400 Damage to your opponent's Life Points.

「ボム・ガード」
TSHD-JP067 Bomb Guard [Rare]
Normal Trap Card
Activate only when a card with an effect is activated that would destroy 1 monster you control. Negate the activation of that card and destroy it. Then inflict 500 Damage to your opponent's Life Points.

「インフェルニティ・リフレクター」
TSHD-JP068 Infernity Reflector
Normal Trap Card
Activate by discarding your whole hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Special Summon that 1 monster from your Graveyard, and inflict 1000 Damage to your opponent's Life Points.

「インフェルニティ・ブレイク」
TSHD-JP069 Infernity Break
Normal Trap Card
Activate only if you have no cards in your hand. Select and remove from play 1 "Infernity" card in your Graveyard, and select and destroy 1 card your opponent controls.

「ダメージ・ゲート」
TSHD-JP070 Damage Gate
Normal Trap Card
Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with an ATK equal to or less the Battle Damage you took.

「インフェルニティ・インフェルノ」
TSHD-JP071 Infernity Inferno [Rare]
Normal Trap Card
Discard up to 2 cards from your hand. Send a number of "Infernity" cards from your deck to the Graveyard equal to the number of cards discarded.

「ハンドレス・フェイク」
TSHD-JP072 Handless Fake
Continuous Trap Card
If you control a face-up "Infernity" monster, once per turn, you can remove from play your entire hand face-down until your next Standby Phase.

「アサルト・スピリッツ」
TSHD-JP073 Assault Spirits
Normal Trap Card
After activation, this card becomes an Equip Card and is equipped to 1 monster you control. If that monster attacks, by sending 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step, it gains ATK equal to the ATK of the monster sent to the Graveyard until the End Phase. This effect can only be used once per turn.

「ブロッサム・ボンバー」
TSHD-JP074 Blossom Bomber
Normal Trap Card
Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict Damage to your opponent's Life Points equal to the ATK of the monster destroyed in that battle.

「D・スクランブル」
TSHD-JP075 Deformer Scramble
Normal Trap Card
Activate only when your opponent declares a direct attack, and you control no monster. Negate that attack and Special Summon 1 "Deformer" monster from your hand.

「パワー・ブレイク」
TSHD-JP076 Power Break
Normal Trap Card
Activate only if you control a face-up "Power Tool Dragon". Return up to 3 Equip Cards from your field or Graveyard to your deck, and inflict 500 Damage to your opponent's Life Points for each card returned this way.

「コアキメイルの障壁」
TSHD-JP077 Core-Chimail's Barrier
Normal Trap Card
If there are 2 or more "Core-Chimail's Iron Core" in your Graveyard, you can activate this card when your opponent declares an attack with their monster, and destroy all face-up Attack Position monster your opponent controls.

「異次元への隙間」
TSHD-JP078 Crack to the Different Dimension [Rare]
Normal Trap Card
Activate by declaring 1 Attribute, and selecting 2 monster of the declared Attribute in either player's Graveyard. Remove the selected monsters from play.

「シンクロ・イジェクション」
TSHD-JP079 Synchro Ejection
Normal Trap Card
Select 1 face-up Synchro Monster your opponent controls and remove it from play, and your opponent draws 1 card.

「混沌の落とし穴」
TSHD-JP080 Chaos Hole
Counter Trap Card
Activate by paying 2000 Life Points. Negate the Normal Summon, Flip Summon or Special Summon of a LIGHT or DARK monster and remove it from play.

New Rule for YuGIOh!

Quote from Mike Blog:-

Horoko's post:

Next V-Jump will come with Wave Knight Kiteth (Tuner Synchro Monster,)
Usage of Gold Rare,
New pack also detailed
New pack Duelist Revolution goes on sale 4/17
Wave Dragon Knight Dragon Kiteth,
Accel Synchro MOnster (Synchro Dragon-type + Synchro Tuner)
Walkure Monsters and Toon Monsters are in

7th series introduces Tuner Synchro Monsters and Accel Synchro Monsters

Extra Deck extended from 15 to 20

Main Deck extended from 60 to 80.

Accel Synchro introduced as a new rule- If you control a Tuner Synchro and a Synchro Monster, you can Synchro Summon even on your opponent's turn.-

5 Tuner Synchro Monsters per Extra Deck-

Accel Synchro Summoning can only be used once per turn.

Pack with a legendary restricted card goes on sale in June

Banlist 01/03/10


As many of you would know by now......

Restricted
Chaos Sorcerer
Tragoedia
Necro Guardna
Necroface
Mezuki
Lightlord Summoner - Lumina
Burial from a Different Dimension
Foolish Burial
Destiny Draw
Charge of the Light Brigade
Allure of Darkness
Mind Crush
Magical Explosion

Semi Restricted
Honest
Cyber Dragon
Demise - King of Armageddon
Dandelion
Yomi Frog
Black Whirlwind
Power of Unity
Royal Palace
Royal Oppression
Skill Drain

Unrestricted
Mask of Darkness
Smashing Ground

Monday 15 February 2010

Happy Chinese New Year

Although a little late, May the year of tiger good health, happiness ad abundance of prosperity for all of you and your loves one.

HAPPY CHINESE NEW YEAR.

Saturday 30 January 2010

DT08 update...

It is confirm that DT08 will 2 normal rare instead of 1 unlike the past DTs

The normal rare are DT08-JP009 Bomber Dragon and DT08-JP010 Red Eye Black Metal Dragon.

Friday 29 January 2010

Sungai Wang Highlander Tourney on 21 Feb

Date: 21/02/10

Location: SW the roof top (6th floor)

Prize:-

1st - Brionac
2nd - AOJ Decisive Arms
3rd - Natural Extrio
4th - Natural Landols

Tournament Fee: RM20 On the tournament day: RM25

Tournament Format: TBC

Special Rule:

1. You can put 1 copy of each type of cards.
2. There is no ban list for this tournament.

Monday 25 January 2010

Message Box moved Temporrary (maybe)...

Hi, as you can see now. I have removed the Chat Box in our blog. The reason is because someone has been using the chat box to sell their product.

Please take note that no people shall sell or promote their product in this blog expect us (Blog Master). We will not do free advertise to you guys. Anyone that fails to do so will have their IP address ban.

To the banned anonymous user (I shall not reveal his e-mail and IP address). Karl has politely sent you a warning regarding this matter and not only you insult and challenge him; you continue spam in our chat box. After discuss with Karl, we have decided to ban your IP Address.

Do not challenge us Admin, we will not hesitate to ban you.

Friday 22 January 2010

Gold Series 2010

Hi, today I open 20 packs of Gold Series 2010 and I kena 1 Magician Valkyria Gold Rare. Sigh......waste a lot of money today.....

Thursday 21 January 2010

V-Jump 3/2010 Promo



「Sin スターダスト・ドラゴン」
VJMP-JP047 Sin Stardust Dragon [Ultra Rare]
DARK/Dragon - Effect/8/2500/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Stardust Dragon" from your Extra Deck. There can only be 1 "Sin" monster face-up on the field. While this card is face-up on the field, other monster you control cannot attack. If there is no face-up Field Magic Card on the field, this card is destroyed. While this card is face-up on the field, a face-up Field Magic Card is not destroyed by card effects.

Duel Terminal 8 - Pulse of Trishula

「スナイプストーカー」
DT08-JP001 Snipe Hunter


「インフェルニティ・ネクロマンサー」
DT08-JP002 Infernity Necromancer


「サイバー・ダーク・エッジ」
DT08-JP003 Cyberdark Edge


「グレイブ・スクワーマー」
DT08-JP004 Grave Squirmer [Rare]


「沼地の魔神王」
DT08-JP005 King of the Swamp


「仮面竜」
DT08-JP006 Masked Dragon


「幻影の壁」
DT08-JP007 Wall of Illusion


「E・HERO フォレストマン」
DT08-JP008 Elemental Hero Forestman [Rare]


「ボマー・ドラゴン」
DT08-JP009 Exploder Dragon


「レッドアイズ・ダークネスメタルドラゴン」
DT08-JP010 Red-Eyes Darkness Metal Dragon


「ネオフレムベル・オリジン」
DT08-JP011 Neofrembell Origin
FIRE/Pyro - Tuner/2/500/200
If you control a face-up "Frembell" monster other than "Neofrembell Origin", and there are 3 or less cards in your opponent's Graveyard, you can Special Summon this card from your hand.


「ネオフレムベル・ヘッジホッグ」
DT08-JP012 Neofrembell Hedgehog [Rare]
FIRE/Pyro - Tuner/3/800/200
If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card face-up on the field is destroyed by a card effect, select 1 FIRE monster with a DEF of 200 or lower in your Graveyard other than "Neofrembell Hedgehog" and add it to your hand.


「ネオフレムベル・シャーマン」
DT08-JP013 Neofrembell Shaman
FIRE/Pyro - Effect/3/1700/200
If you have 3 or more "Frembell" monster in your Graveyard, and this card destroys an opponent's monster by battle, select 1 card in your opponent's Graveyard and remove it from play. If there is no Magic Card in your opponent's Graveyard when this effect is activated, also inflict 500 Damage to your opponent's Life Points.


「ネオフレムベル・ガルーダ」
DT08-JP014 Neofrembell Garuda
FIRE/Pyro - Effect/3/1200/1800
If you control an other face-up "Frembell" monster during your End Phase, select 1 card in your opponent's Graveyard and remove it from play.


「ネオフレムベル・サーベル」
DT08-JP015 Neofrembell Sabre [Super Rare]
FIRE/Pyro - Effect/4/1500/200
If there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. If there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK.


「A・ジェネクス・ケミストリ」
DT08-JP016 Ally Genex Chemistry
DARK/Machine - Tuner/2/200/500
Activate by declaring 1 Attribute, and discarding this card from your hand. The Attribute of 1 face-up "Genex" monster becomes the declared Attribute. This effect can also be activated during your opponent's turn.


「A・ジェネクス・バードマン」
DT08-JP017 Ally Genex Birdman
DARK/Machine - Tuner/3/1400/400
Activate by returning 1 face-up monster you control to your hand. Special Summon this card from your hand. If the monster returned to the hand for the activation of this effect is a WIND monster, this card gains 500 ATK. When this card Special Summoned by this effect is removed from the field it is removed from play.


「A・ジェネクス・ベルフレイム」
DT08-JP018 Ally Genex (Bellflame/Bellframe?) [Rare]
DARK/Machine - Effect/4/1700/1800
Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Also, each time a card(s) is removed from play from your opponent's Graveyard, place 1 Genex Counter on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict Damage to your opponent's Life Points equal to the number of Genex Counter on this card x 300.


「A・ジェネクス・クラッシャー」
DT08-JP019 Ally Genex Crusher
DARK/Machine - Effect/4/1000/2000
When a monster is Normal Summoned to your field that has the same Attribute as this face-up card you control, you can select and destroy 1 card your opponent controls. This effect can only be activated once per turn.


「A・ジェネクス・リバイバー」
DT08-JP020 Ally Genex Reviver [Super Rare]
DARK/Machine - Effect/5/2200/1500
If the activation of a card your opponent controls is negated, you can Special Summon this card from your hand.


「魔轟神獣ペガラサス」
DT08-JP021 Demon Roar God Beast Pegarasus
LIGHT/Beast - Tuner/1/100/1600
When this card is discarded from the Hand to the Graveyard, you can set this card on your side of the field. When this card is flipped face-up, you can reveal 1 "Demon Roar God" monster in your hand to your opponent to send 1 "Demon Roar God" monster from your Deck to the Graveyard.


「魔轟神獣コカトル」
DT08-JP022 Demon Roar God Beast Cockator [Rare]
LIGHT/Beast - Effect/4/1700/1500
When this card destroys an opponent's monster by battle and sends it to the Graveyard, by discarding 1 "Demon Roar God" monster from your hand, draw 1 card.


「魔轟神ディアネイラ」
DT08-JP023 Demon Roar God Dianeira [Rare]
LIGHT/Demon - Effect/8/2800/100
You can Release 1 "Demon Roar God" monster to Advance Summon this card in face-up Attack Position. While you control this face-up card, the effects of Normal Magic Cards activated by your opponent become "Your opponent selects 1 card in their hand and discards it". This effect can only be used once per turn.


「ドラグニティ-コルセスカ」
DT08-JP024 Dragunity - Corsesca
WIND/Dragon - Tuner/1/800/700
Activate if this card is being treated as an Equip Card as a result of a card effect and is equipped to something. If the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster of the same Type and Attribute as the equipped monster from your Deck to your hand.


「ドラグニティ-パルチザン」
DT08-JP025 Dragunity - Partisan
WIND/Dragon - Tuner/2/1200/800
When this card is Normal Summoned successfully, you can Special Summon 1 Bird-Type "Dragunity" monster from your hand, treat this card as an Equip Card and equip it to that card. If this card is being treated as an Equip Card as a result of a card effect and is equipped to something, the equipped monster is treated as a Tuner.


「ドラグニティ-ピルム」
DT08-JP026 Dragunity - Pilum [Rare]
WIND/Dragon - Tuner/3/1400/1000
When this card is Normal Summoned successfully, you can Special Summon 1 "Dragunity" Bird-Type monster from your hand, and equip this card treated as Equip Card to it. If this card was equipped treated as an Equip Card by a card effect, the equipped monster can attack your opponent directly. At that time, Battle Damage from the equipped monster to your opponent's Life Points is halved.


「ドラグニティ-アングス」
DT08-JP027 Dragunity - Angus
WIND/Bird - Effect/5/2100/1000
If this card is equipped with a Dragon-Type "Dragunity" monster, when it attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.


「ナチュル・スティンクバグ」
DT08-JP028 Natural Stinkbug
EARTH/Insect - Tuner/3/200/500
Activate by sending this face-up card you control to the Graveyard when a face-up "Natural" monster you control becomes the target of an attack. That attack is negated, and the Battle Phase ends.


Natural Mantis 「ナチュル・マンティス」
EARTH/Insect - Effect/4/1700/1500
When your opponent Normal Summons a monster, by sending 1 "Natural" monster from your hand to the Graveyard, destroy that monster.


「ナチュル・ラグウィード」
DT08-JP030 Natural Ragweed
EARTH/Plant - Effect/3/1200/2000
When your opponent draws card except during their Draw Phase, send this face-up card you control to the Graveyard to draw 2 cards.


「ナチュル・ホワイトオーク」
DT08-JP031 Natural White Oak [Super Rare]
EARTH/Plant - Effect/4/1800/1400
Activate when this card is targeted by an opposing card effect. By sending this face-up card you control to the Graveyard, Special Summon 2 Level 4 or lower "Natural" monsters from your Deck. They cannot declare an attack, and are destroyed during your End Phase.


「氷結界の軍師」
DT08-JP032 Strategist of the Ice Boundary
WATER/Warrior - Effect/4/1600/1600
Activate by sending 1 "Ice Boundary" monster from your hand to the Graveyard. Draw 1 card. This effect cannot be used more than once per turn.


「氷結界の御庭番」
DT08-JP033 Inner Warden of the Ice Boundary
WATER/Aqua - Effect/2/100/1600
While you control this face-up card, your opponent cannot select face-up "Ice Boundary" monster as the targets for the effects of Effect Monster.


「氷結界の虎将 ガンターラ」
DT08-JP034 Gantara, Brave General of the Ice Boundary [Super Rare]
WATER/Warrior - Effect/7/2700/2000
During your End Phase, you can select 1 "Ice Boundary" monster other than "Gantara, Brave General of the Ice Boundary" and Special Summon it. This effect cannot be used more than once per turn.


「ナチュル・エクストリオ」
DT08-JP035 Natural Extrio [Ultra Rare/Secret Rare]
EARTH/Beast - Fusion - Effect/10/2800/2400
"Natural Beast" + "Natural Palkion"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, remove from play 1 card each from your Graveyard and the top of your deck to negate the activation of a Magic or Trap card and destroy that card.


「ドラゴンに乗るワイバーン」
DT08-JP036 Alligator's Sword Dragon


「E・HERO ジ・アース」
DT08-JP037 Elemental Hero The Earth [Rare]


「エンシェント・ゴッド・フレムベル」
DT08-JP038 Ancient God Frembell [Ultra/Secret Rare]
FIRE/Pyro - Synchro - Effect/7/2500/200
FIRE Tuner + 1 or more Pyro-Type Non-Tuner monster
When this card is Synchro Summoned successfully, select a number of cards in your opponent's Graveyard up to the number of cards in your opponent's hand and remove them from play. This card gains 200 ATK for each card removed by this effect.


「A・ジェネクス・トライフォース」
DT08-JP039 Ally Genex Triforce [Ultra Rare/Secret Rare]
DARK/Machine - Synchro - Effect/7/2500/2100
"Genex" Tuner + 1 or more Non-Tuner monster
Based on the Attributes of the non-Tuner monsters used as this card's Synchro Material Monsters, this card gains the following effects. ● EARTH: If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster's ATK. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Set it.


「魔轟神獣クダベ」
DT08-JP040 Demon Roar God Beast Kudabe [Super Rare]
LIGHT/Beast - Synchro - Effect/4/2200/1100
1 "Demon Roar God" Tuner + 1 or more non-Tuner monsters
This card gains the appropriate effect based on the number of cards in your hand. ● 0: This card cannot be destroyed. ● 3 or more: This card is destroyed during the End Phase.


「ドラグニティナイト-バルーチャ」
DT08-JP041 Dragunity Knight - Barchha [Super Rare]
WIND/Dragon - Synchro - Effect/8/2000/1200
1 Dragon-Type Tuner + 1 or more non-Tuner Bird-Type monsters
When this card is Synchro Summoned successfully, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, treat them as Equip Cards and equip them to this card. This card gains ATK equal to the number of "Dragunity" cards equipped to it x 300.


「氷結界の龍 トリシューラ」
DT08-JP042 Trishula, Dragon of the Ice Boundary [Ultra/Secret Rare]
WATER/Dragon - Synchro - Effect/9/2700/2000
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned successfully, you can remove from play up to 1 card each from your opponent's hand, field, and Graveyard.


「簡易融合」
DT08-JP043 Instant Fusion


「融合解除」
DT08-JP044 De-Fusion


「死者転生」
DT08-JP045 Monster Reincarnation


「アサルト・アーマー」
DT08-JP046 Assault Armor [Rare]


「ヘイト・バスター」
DT08-JP047 Hate Buster


「ダスト・シュート」
DT08-JP048 Trap Dustshoot


「鳳翼の爆風」
DT08-JP049 Phoenix Wing Wind Blast


「魔封じの芳香」
DT08-JP050 Anti-Spell Fragrance [Rare]

Gold Series Full Card List

「ゴールドシリーズ2010」
Yu-Gi-Oh! OCG Gold Series 2010

Release Date: 23rd of January 2010
Price: 300 Yen (incl. tax)


- 20 different cards in total, all also available as Gold Rare.
- 7 cards per pack (of which 2 are Gold Rare), 10 packs per box.


「神獣王バルバロス」
GS02-JP001 God Beastking Barbaros (Normal Rare)

「マジシャンズ・ヴァルキリア」
GS02-JP002 Magician's Valkyria (Normal Rare)

「メタモルポット」
GS02-JP003 Morphing Jar

「魂を削る死霊」
GS02-JP004 Spirit Reaper

「氷帝メビウス」
GS02-JP005 Mobius the Frost Monarch

「魔導戦士 ブレイカー」
GS02-JP006 Breaker, the Magical Warrior

「ならず者傭兵部隊」
GS02-JP007 Exiled Force

「ダーク・アームド・ドラゴン」
GS02-JP008 Dark Armed Dragon

「裁きの龍」
GS02-JP009 Judgment Dragoon

「A・O・J カタストル」
GS02-JP010 Ally of Justice Catastor

「月の書」
GS02-JP011 Book of Moon

「洗脳-ブレイン・コントロール」
GS02-JP012 Brain Control

「地割れ」
GS02-JP013 Fissure

「ライトニング・ボルテックス」
GS02-JP014 Lightning Vortex

「ハリケーン」
GS02-JP015 Giant Trunade

「スキルドレイン」
GS02-JP016 Skill Drain

「リビングデッドの呼び声」
GS02-JP017 Call of the Haunted

「神の宣告」
GS02-JP018 Solemn Judgment

「魔法の筒」
GS02-JP019 Magic Cylinder

「炸裂装甲」
GS02-JP020 Sakuretsu Armor

Thursday 14 January 2010

New Admin

Hi guys, its been a while since I update this. I been really busy these days. Btw, as you may notice this blog have a new admin and she will be helping me to update this blog as frequently as usual. She may not be a experience yugioh player but she know one or things about yugioh.

Anyway, there is few player ask me a few question regarding "Effect that happen Simultaneous"

Sometimes, you will have multiple Trigger or Trigger-like effects that will try to activate simultaneously, such as when Mystic Tomato attacks another Mystic Tomato, or when two copies of Sangan are sent to the Graveyard at the same time by the effect of Dark Hole. In cases like these, the effects all activate and form a Chain, even if they are Spell Speed 1 effects. This is a special case when Spell Speed 1 effects can be chained to each other, because they are all trying to activate at the same time, and the players are not choosing to activate them.

This does not apply to effects that activate or are applied "During the ___ Phase,...", such as "Gladiator Beast" monsters. Effects like these do not form a Chain - instead, they (activate and) are applied separately.

Effects activate based on the following order:

1. Turn Player's Mandatory Effects
2. Non-Turn Player's Mandatory Effects
3. Turn Player's Optional Effects
4. Non-Turn Player's Optional Effects

Example 1: The Turn Player controls Sangan and Peten the Dark Clown. The non-Turn Player controls Sangan and Peten the Dark Clown. If the Turn Player activates "Dark Hole", then all four monsters' effects activate at the same time.

The Turn Player's only mandatory effects is that of his Sangan, so the effect of his Sangan becomes Chain Link 1.
The non-Turn Player's only mandatory effect is that of his Sangan, so the effect of his Sangan becomes Chain Link 2.
The Turn Player's only optional effects is that of his Peten the Dark Clown, so the effect of his Peten the Dark Clown becomes Chain Link 3.
The non-Turn Player's only optional effects is that of his Peten the Dark Clown, so the effect of his Peten the Dark Clown becomes Chain Link 4.
Afterwards, players can add more cards to the Chain normally.

If a player controls two effects in the same category (for example, the Turn Player controls two Mandatory effects), then the player can activate the effects in any order he wishes.

Example 2: The Turn Player controls Sangan and Witch of the Black Forest. The non-Turn Player controls Dandylion. If the Turn Player activates Dark Hole, then all three monster's effects activate at the same time.

The Turn Player's mandatory effects are those of his Sangan and his Witch of the Black Forest. These effects will be Chain Links 1 and 2, in the order that the Turn Player wishes. He can place Sanga as Chain Link 1 and "Witch of the Black Forest as Chain Link 2, or he can place Witch of the Black Forest as Chain Link 1 and Sangan as Chain Link 2. Both are correct.
The non-Turn Player's only mandatory effect is that of his Dandylion, so the effect of his Dandylion becomes Chain Link 3.
The Turn Player has no optional effects, so none are added.
The non-Turn Player has no optional effects, so none are added.
Afterwards, players can add more cards to the Chain normally.

But they have different ruling between OCG and TCG.

In the TCG, card effects activate first in the order that they were triggered.

Example 3: The Turn Player Tributes Sangan for the Tribute Summon of Zaborg the Thunder Monarch. Both effects activate at the same time. However, the Tribute of Sangan occurred before the Summon of Zaborg the Thunder Monarch, so the effect of Sangan must be Chain Link 1 and the effect of Zaborg the Thunder Monarch must be Chain Link 2.

Furthermore, Spell Speed 1 effects cannot be Chained to Spell Speed 2 effects. You cannot choose to place a Spell Speed 1 effect at a higher Chain Link than a Spell Speed 2 effect.

Example 4: The Turn Player has Ojamagic and Dark Coffin face-down on the field. If the Turn Player activates Heavy Storm, then both Ojamagic and Dark Coffin will activate. However, Ojamagic is Spell Speed 1 and Dark Coffin is Spell Speed 2, so Ojamagic must be Chain Link 1 and Dark Coffin must be Chain Link 2.

The above rules in the TCG section do not apply in the OCG. All effects follow the chart in the Order section, regardless of Spell Speed or which effects were triggered first.

Example 3: Using the same situation as above, the Turn Player can choose to activate the effects of Sangan and Zaborg the Thunder Monarch in any order he wishes. If he wants, he can place Zaborg the Thunder Monarch as Chain Link 1 and Sangan as Chain Link 2.

Example 4: Using the same situation as above, the Turn Player can choose to activate the effects of Ojamagic and Dark Coffin in any order he wishes. If he wants, he can place Dark Coffin as Chain Link 1 and Ojamagic as Chain Link 2.

That's all from today.

Tuesday 5 January 2010

Tournament Pack Vol.12

Release: January 10

12 card total
2 cards per pack
2 Normal Parallel Rare
10 Common

TP12-JP001 Simorgh, Bird of Divinity 「神鳥シムルグ」 Parallel Rare

TP12-JP002 Harpie's Pet Dragon 「ハーピィズペット竜」 Parallel Rare

TP12-JP003 Token(Ojama (Black) 「トークン(おジャマ)」

TP12-JP004 Token(Ojama Green) 「トークン(おジャマ)」

TP12-JP005 Token(Ojama Red) 「トークン(おジャマ)」

TP12-JP006 Happy Lover 「ハッピー・ラヴァー」

TP12-JP007 Mega Thunderball 「メガ・サンダーボール」

TP12-JP008 Cyber Harpie Lady 「ハーピィ・レディ・SB」

TP12-JP009 Kaminari Attack 「雷神の怒り」

TP12-JP010 Cyber Shield 「サイバー・ボンテージ」

TP12-JP011 Mountain 「山」

TP12-JP012 Treasure Map 「埋蔵金の地図」

Monday 4 January 2010

Premium Pack 12


「クイック・スパナイト」
PP12-JP001 Quick Spa-Knight [Secret Rare]
EARTH/Machine - Tuner/3/1000/800
When this card is used for the Synchro Summon of a Synchro Monster and sent to the Graveyard, reduce the ATK of 1 face-up monster your opponent controls by 500.


「アーマード・ビー」
PP12-JP002 Armored Bee [Secret Rare]
WIND/Insect - Effect/4/1600/1200
Once per turn, activate by selecting 1 face-up monster your opponent controls. The ATK of the selected monster is halved until the End Phase.


「ポセイドン・オオカブト」
PP12-JP003 Poseidon Big Kabuto [Secret Rare]
EARTH/Insect - Effect/7/2500/2300
If this card attacks a face-up Attack Position monster your opponent controls, and that monster is not destroyed by battle, this card can attack it once again in a row. This effect can only be used up to twice per turn.


「サイバー・ラーバァ」
PP12-JP004 Cyber Larva [Secret Rare]
LIGHT/Machine - Effect/1/400/600
When this face-up card on the field is selected as an attack target, any Battle Damage you take during this turn becomes 0. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Cyber Larva" from your Deck.


「ライオ・アリゲーター」
PP12-JP005 Lio Alligator [Secret Rare]
WATER/Reptile - Effect/4/1900/200
If you control another Reptile-Type monster, when a Reptile-Type monster you control attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.


「スパウン・アリゲーター」
PP12-JP006 Spawn Alligator [Secret Rare]
WATER/Reptile - Effect/5/2200/1000
If you Release a Reptile-Type monster(s) in order to Advance Summon this card, Special Summon 1 monster that was Released in order to Advance Summon this card from your Graveyard during the End Phase of that turn.


「E・HERO Great TORNADO」
PP12-JP007 Elemental Hero Great Tornado [Secret Rare]
WIND/Warrior - Fusion - Effect/8/2800/2200
1 "Elemental Hero" monster + 1 WIND monster
This card cannot be Special Summoned except by Fusion Summon. When this card is successfully Fusion Summoned, halve the ATK and DEF of all face-up monsters your opponent controls.


「平行世界融合」
PP12-JP008 Parallel World Fusion [Secret Rare]
Normal Magic Card
Return removed from play Fusion Material Monsters of yours that are listed by an "Elemental Hero" Fusion Monster Card to the Deck, and Special Summon that 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During the turn in which this card is activated, you cannot Special Summon.


「ドラゴニック・タクティクス」
PP12-JP009 Dragonic Tactics [Secret Rare]
Normal Magic Card
Activate by Releasing 2 Dragon-Type monsters. Special Summon 1 Level 8 Dragon-Type monster from your Deck.


「コート・オブ・ジャスティス」
PP12-JP010 Court of Justice [Secret Rare]
Continuous Magic Card
If you control a face-up Level 1 Angel-Type monster, you can Special Summon 1 Angel-Type monster from your hand. The effect of "Court of Justice" can only be activated once per turn.


Those who interested, call me 012-6064288